The article discusses the limitations of fashion customization in FromSoftware games, which are famous for their dark, gothic, and often masculine aesthetic. The author, a self-proclaimed “Fashion Souls” enthusiast, is frustrated with the limited options for customization in games like Dark Souls and Bloodborne, which often focus on costume pieces that are masculine or unflattering. In contrast, Monster Hunter: Wilds allows for much greater flexibility in fashion customization, with a “layered armor” system that allows players to mix and match pieces to create unique outfits. The author argues that this level of customization is not only visually appealing but also important for creating a sense of agency and self-expression in games. They hope to see more games adopt a similar approach in the future.

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